영-영, Pointless Sight(2018) Mac OS

broken image


Pixa is an image-organizing application. The new app functions well, is easy to use, and helps people organize their images quickly and easily on their computers. For those who prefer not to use the Pixa library, the application can still find images when the user searches for them. History is full of OS written in other languages that weren't either C or C, including Apple's Lisa OS and the first editions of Mac OS. Elihu on Jan 13, 2018 Yes, and more than that we need a good, better thought-out modern successor to POSIX-type interfaces.

We just released a Feb. 5 '89 prototype of DuckTales for the NES!
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Deja Vu

Developer: ICOM Simulations
Publisher: Mindscape
Platform: Mac OS Classic
Released in US: 1985

This game has unused code.
This game has a hidden developer message.
This game has hidden development-related text.
This game has unused graphics.
This game has unused text.
This game has debugging material.
This game has revisional differences.

This game has a prerelease article
Oh dear, I do believe I have the vapors.
This page contains content that is not safe for work or other locations with the potential for personal embarrassment.
Such as: A well-stocked swear filter.

With its intricate pixel art universe where every object was mouse-controllable, the inaugural MacVenture game was like nothing seen before.

  • 1Revisions
  • 3Unused Graphics
  • 4Unused Text
  • 10Debugging

Revisions

There are three known versions of this game, published in 1985, 1986, and 1992. Only the last one has a standard version number, which is 2.5.

The releases can be distinguished by the MacVenture engine's hidden self-identification command: highlight the Self button and ask yourself What version?. The game will state whether it is a debugging, demo, or release version, and which one:

1985A mysterious voice whispers in your ear, 'This is a release version, number 28, of scenario number 1.'
1986A mysterious voice whispers in your ear, 'This is a release version, number 59, of scenario number 2, filter version 500.'
1992A mysterious voice whispers in your ear, 'This is a release version, number 86, of scenario number 1, filter version 507.'

The 1986 version erroneously calls itself 'scenario number 2' (meaning the second MacVenture game, Uninvited).

Title Screen

1985-86
1992

ICOM's address and phone number were updated.

Interface

In the initial release, the text window has a blank title bar while you're playing an unsaved game. As of 1986, it shows the name Untitled.

1992 saw further UI changes:

  • Windows were originally maximized by double-clicking their title bars. The grow box in the lower right corner would be inverted (white on black) until the title bar was double-clicked again. This functionality was replaced with standard Mac OS zoom boxes in 1992.
  • Command-key shortcuts were added for Open, Save, and Quit.
  • The Save dialog was redesigned:
1985-86
1992

Revised Audio

The final revision replaced the synthesized sound effects with digitized samples. (Due to the complicated MacVenture sound format, the following are line-in recordings from a Macintosh Plus.)

영-영, Pointless Sight(2018) Mac OS
Punch (1985)
Punch (1992)
Gunshot (1985)
Gunshot (1992)
Out of Bullets (1985)
Out of Bullets (1992)
Explosion (1985)
Explosion (1992)
Toilet (1985)
Toilet (1992)
Siren (1985)
Siren (1992)

The funeral march was also redone, bringing it closer to the original Chopin.

R.I.P. (1985)
R.I.P. (1992)

Revised Text

Although the phone line in Miss Vickers' office is disconnected, her phone will respond to precisely one thing: any use of the letter Q, which was skipped on most older telephones. The message indicating this varied slightly between revisions.

1985 and 1992
1986
You can't dial 'Q'.You can't dial Q.

The fake telephone used to access the hidden door in Siegel's office has no reaction to the letter Q.

Rudeness Detection

In the 1980s versions, using these twelve words will get you chided for your 'profanity' or 'crude and vulgar language':

asshole, bastard, cunt, damn, fuck, idiot, jerk, moron, prick, shit, smegma, suck

The 1992 release added another 44 terms for a total of 56. (The most esoteric, golden bozos, comes from the same Steve Martin SNL monologue that popularized its synonym hooters.)

beat off, bitch, blow job, blowjob, blow me, butt, butthead, butthole, cock, eat me, fag, faggot, fart, fucked, fucker, fucking, gay, geek, golden bozos, golden showers, homo, hooters, jerkoff, jism, jiz, kiss off, lesbian, lesbo, motherfucker, penis, pinhead, piss, pussy, putz, retard, retarded, retardo, scum, scuz, spooge, tits, vagina, weasle, whimp

Note that the misspelling of the last two words means that their proper spellings go unrecognized.

File Names

Two of the files in the 1985 version are called Déjà Objects and Déjà Execution. The revisions have Déjà Object and Déjà Random instead.

Dual-Scale Objects

The Luger has two sprites: a large one for when it's sitting at the front of the gun shop counter, and a regular-sized one that avoids visually overpowering the rest of your inventory. So do the other guns: you can trade them in for credit, and they'll appear on the counter at the same scale as the Luger.

But that's not all. Three of the items found in your coat at the beginning of the game—the sunglasses, monogrammed handkerchief, and pack of cigarettes—also have larger forms, which can only be seen by taking them out at the gun shop.

Gun Shop
Anywhere Else
Gun Shop
Anywhere Else
Gun Shop
Anywhere Else

We can reasonably speculate that plans were abandoned for many objects to appear larger in the game window than in your inventory, that the feature was retained only to make the guns look right on the counter, and that it was therefore enabled only in that room.

Unused Graphics

Partially Offscreen

The Mercedes is flagged as undraggable, so there's no way to see that its sprite extends well outside the game window.

The open hood is draggable, but is only momentarily visible during a death cutscene so you never have a chance to interact with it.

Sugar's Smile

The close-up of Sugar Shack after she shoots you is made up of two elements: an image of her frowning, and a pasted-over smile. Neither the smiling nor frowning versions are ever seen as apparently intended, because the smile is superimposed one pixel lower than it would take to line up with the frown. The result is an ambiguous 'Mona Lisa scowl'.

Compare the animated mockup at left to the final:

Unused
Used

Unused Text

Joe's Bar

The poster of Ace triggers a flashback cutscene whether he's still amnesic or not, which overrides this terse description:

It's an old poster of you, 'Ace' Harding, in your boxing days.

Mercedes

The back door and visible tire of Siegel's car have custom descriptions that are ignored in favor of generic ones ('It looks like a back door'):

The back door of the Mercedes seems to be welded shut, apparently to keep those who sit in back from just stepping on out.

That explains why it's permanently stuck, and is the sort of trick you'd expect from a mobster whose bar doubles as a low-budget Bond villain lair.

The tire looks like it needs a good swift kick. You look like just the man to do it.

With no way in the final game to remove, damage, or even examine the tire, its implementation as a separate object would seem to be altogether pointless.

Finally, the open hood can't be examined because popping it sets off the car bomb. Here's what you would have read:

The hood is open. While you're driving, it doesn't look cool, and that makes it difficult to pick up girls.

Street Mugger

The street mugger and his assorted injuries all carry descriptions, but the injuries aren't selectable and trying to examine the mugger results in immediate death by gunshot.

MuggerThe mugger looks serious.
Black eye [left]Wow! What a shiner.
Black eye [right]It looks very painful.
Fat lipThe mugger's lip is really swollen.
Bloody noseMaybe you should try to hit him again to see what else you can break.

Alley Mugger

He's very big, and he doesn't look well-mannered.

..which explains why trying to look closer only gets you knocked out.

Sugar Shack

She is dressed like a hooker.

영-영 Pointless Sight(2018) Mac Os Download

Another character who'll attack before you can examine her.

Alligator

Alligator [alive]Hurry, he looks hungry!
Alligator [dead]The gator's lights are definitely out.

Not only do you get eaten instead of receiving the first description, but you're given no chance to examine the dead alligator before being whisked back to the screen you came from.

Bum

UnusedUsed
The bum takes the money and says, 'Joey's hit man's been lookin' for you. I got word that he's waiting to plug you in your office.'The bum gladly takes the money and says, 'Joey's hit man has been lookin' for you. I got the word that he's waiting in your office.'

There's an unused version of the bum's tip with slightly different wording.

Pete's All Nite Gun Palace

The clerk will not take .

You get generic 'no effect' messages if you try to barter at the gun shop.

Taxi Cabs

OUCH! It really hurts to hit a bulletproof window!

This should probably be the result of trying to punch a cab driver, but all you get is a generic failure message (e.g. 'The cab driver seems unaffected.')

영-영 Pointless Sight(2018) Mac Os Free

Ace Harding's Office

This man does not look pleased with you. He may have bad intentions.
You can't; you're too far away.
He blows you away.
He blows you away.; you were too slow on the draw.

Several strings are associated with the hit man, but if you enter the office he shoots you dead before you can try anything. (The 'too far away' message is probably in response to trying to punch him.)

There's also an unused description for Ace's signage when the hit man's silhouette no longer darkens the window:

The window is clearly labeled, for those who read English.

Sternwood Estate

The knocker has no effect. It seems that no one is home.

The butler will unfailingly answer the door knocker..until you sock him, after which you can no longer use the knocker because the game will skip directly from the mansion lawn to the vestibule.

UnusedUsed
Mr Sternwood. I have your wife. If you want her to be sent back in little bite-sized bits, then either call the police, or just sit back and do nothing. But if you want to deprive me the pleasure of breaking in my brand new industrial strength hacksaw, it'll cost you $20,000 worth of Benjamin Franklins. I'll give a day to collect it together and put it in a black, unlocked briefcase. Then you're to leave the house alone, go for a long walk, look for a secluded area, and if I don't show up in five minutes, look for another one. You won't know when, or where, or how, but I'll be keeping tabs on you. By the way, be sure to bring the briefcase with you.It's a ransom note. The lettering is made up of newspaper cutouts. It reads,
'Mr. STERNWOOD,
Your wife is in our possession. You have 24 hours to collect $20,000 in $100 bills. If you contact the police, she's dead. Be standing at the corner of Peoria and Elm at exactly 12 midnight tomorrow. Be sure to have the ransom in an inconspicuous briefcase. There, you'll be contacted with further instructions.'

A longer, jokier version of the ransom note.

Windows

You can't open the window; it is stuck.
As you close the window, you hear it click into a locking hold.

These don't seem to apply to any window in the game.

Mirrors

All four mirrors draw on a shared set of properties, including descriptions for before and after you recover your memory. That means that you never see the unique text for the mirror in Siegel's apartment:

As you look into the mirror you notice an ugly mug staring right back at you.

Or the one in the Sternwoods' guest room:

In the mirror you see the face of a man who wastes his time staring at himself in mirrors.

Elevators

Yet another class of items whose unique descriptions are suppressed: open elevator doorways.

Siegel's officeOutside the elevator you see an office.
Weird roomThere is a weird room outside the elevator, just waiting for some fool to enter.
Stanford Arms lobbyOutside the elevator is the lobby.
Siegel's penthouseOutside the elevator, there is a room, I surmise!

Non-Responses

Talking to someone who doesn't have an answer for you should prompt one of these reactions:

[Person] seems startled. [S/he] probably didn't hear what you said because [s/he] was daydreaming or something.
[Person] grunts in response. [S/he] doesn't seem to be interested in idle chit-chat.
[Person] studiously ignores you. [S/he] is being quite rude.

Instead, people use the same set of failure-to-communicate responses as inanimate objects, even when these make no sense in context. ('The clerk can't hear you', 'You can talk to the clerk all you want, but if he answers ..')

Unused Endings

You're under arrest, Jack! As the cops slam you to the floor and slap on the cuffs you hear one of them say, 'We've been looking for you all night!' They search through your belongings. They eventually come up with enough evidence to pin you to a murder! If only you stayed ahead of the cops; if only you moved a little faster; if only you could start all over again! Hey, I think we can arrange that!

Being arrested before your memory is restored leaves you a hospitalized vegetable, and being arrested afterward triggers a summary of your trial and how the evidence stacked up for or against you. Either way, this generic ending doesn't show up.

Stop thief! You're under arrest! Petty crime doesn't pay, especially when it leads to the big time. After taking you to the station it is discovered that there is enough evidence to pin your hide to a murder! The arresting cops congratulate themselves for their first big catch. You've made them feel very happy. You wish you could be so happy. We do too. We're gonna give you another chance.. to start all over again!

You can elicit various reactions by ripping off the newsboy, the cabbies, and the gun seller, but none of them impact the ending.

영-영, Pointless Sight(2018) Mac OS
Punch (1985)
Punch (1992)
Gunshot (1985)
Gunshot (1992)
Out of Bullets (1985)
Out of Bullets (1992)
Explosion (1985)
Explosion (1992)
Toilet (1985)
Toilet (1992)
Siren (1985)
Siren (1992)

The funeral march was also redone, bringing it closer to the original Chopin.

R.I.P. (1985)
R.I.P. (1992)

Revised Text

Although the phone line in Miss Vickers' office is disconnected, her phone will respond to precisely one thing: any use of the letter Q, which was skipped on most older telephones. The message indicating this varied slightly between revisions.

1985 and 1992
1986
You can't dial 'Q'.You can't dial Q.

The fake telephone used to access the hidden door in Siegel's office has no reaction to the letter Q.

Rudeness Detection

In the 1980s versions, using these twelve words will get you chided for your 'profanity' or 'crude and vulgar language':

asshole, bastard, cunt, damn, fuck, idiot, jerk, moron, prick, shit, smegma, suck

The 1992 release added another 44 terms for a total of 56. (The most esoteric, golden bozos, comes from the same Steve Martin SNL monologue that popularized its synonym hooters.)

beat off, bitch, blow job, blowjob, blow me, butt, butthead, butthole, cock, eat me, fag, faggot, fart, fucked, fucker, fucking, gay, geek, golden bozos, golden showers, homo, hooters, jerkoff, jism, jiz, kiss off, lesbian, lesbo, motherfucker, penis, pinhead, piss, pussy, putz, retard, retarded, retardo, scum, scuz, spooge, tits, vagina, weasle, whimp

Note that the misspelling of the last two words means that their proper spellings go unrecognized.

File Names

Two of the files in the 1985 version are called Déjà Objects and Déjà Execution. The revisions have Déjà Object and Déjà Random instead.

Dual-Scale Objects

The Luger has two sprites: a large one for when it's sitting at the front of the gun shop counter, and a regular-sized one that avoids visually overpowering the rest of your inventory. So do the other guns: you can trade them in for credit, and they'll appear on the counter at the same scale as the Luger.

But that's not all. Three of the items found in your coat at the beginning of the game—the sunglasses, monogrammed handkerchief, and pack of cigarettes—also have larger forms, which can only be seen by taking them out at the gun shop.

Gun Shop
Anywhere Else
Gun Shop
Anywhere Else
Gun Shop
Anywhere Else

We can reasonably speculate that plans were abandoned for many objects to appear larger in the game window than in your inventory, that the feature was retained only to make the guns look right on the counter, and that it was therefore enabled only in that room.

Unused Graphics

Partially Offscreen

The Mercedes is flagged as undraggable, so there's no way to see that its sprite extends well outside the game window.

The open hood is draggable, but is only momentarily visible during a death cutscene so you never have a chance to interact with it.

Sugar's Smile

The close-up of Sugar Shack after she shoots you is made up of two elements: an image of her frowning, and a pasted-over smile. Neither the smiling nor frowning versions are ever seen as apparently intended, because the smile is superimposed one pixel lower than it would take to line up with the frown. The result is an ambiguous 'Mona Lisa scowl'.

Compare the animated mockup at left to the final:

Unused
Used

Unused Text

Joe's Bar

The poster of Ace triggers a flashback cutscene whether he's still amnesic or not, which overrides this terse description:

It's an old poster of you, 'Ace' Harding, in your boxing days.

Mercedes

The back door and visible tire of Siegel's car have custom descriptions that are ignored in favor of generic ones ('It looks like a back door'):

The back door of the Mercedes seems to be welded shut, apparently to keep those who sit in back from just stepping on out.

That explains why it's permanently stuck, and is the sort of trick you'd expect from a mobster whose bar doubles as a low-budget Bond villain lair.

The tire looks like it needs a good swift kick. You look like just the man to do it.

With no way in the final game to remove, damage, or even examine the tire, its implementation as a separate object would seem to be altogether pointless.

Finally, the open hood can't be examined because popping it sets off the car bomb. Here's what you would have read:

The hood is open. While you're driving, it doesn't look cool, and that makes it difficult to pick up girls.

Street Mugger

The street mugger and his assorted injuries all carry descriptions, but the injuries aren't selectable and trying to examine the mugger results in immediate death by gunshot.

MuggerThe mugger looks serious.
Black eye [left]Wow! What a shiner.
Black eye [right]It looks very painful.
Fat lipThe mugger's lip is really swollen.
Bloody noseMaybe you should try to hit him again to see what else you can break.

Alley Mugger

He's very big, and he doesn't look well-mannered.

..which explains why trying to look closer only gets you knocked out.

Sugar Shack

She is dressed like a hooker.

영-영 Pointless Sight(2018) Mac Os Download

Another character who'll attack before you can examine her.

Alligator

Alligator [alive]Hurry, he looks hungry!
Alligator [dead]The gator's lights are definitely out.

Not only do you get eaten instead of receiving the first description, but you're given no chance to examine the dead alligator before being whisked back to the screen you came from.

Bum

UnusedUsed
The bum takes the money and says, 'Joey's hit man's been lookin' for you. I got word that he's waiting to plug you in your office.'The bum gladly takes the money and says, 'Joey's hit man has been lookin' for you. I got the word that he's waiting in your office.'

There's an unused version of the bum's tip with slightly different wording.

Pete's All Nite Gun Palace

The clerk will not take .

You get generic 'no effect' messages if you try to barter at the gun shop.

Taxi Cabs

OUCH! It really hurts to hit a bulletproof window!

This should probably be the result of trying to punch a cab driver, but all you get is a generic failure message (e.g. 'The cab driver seems unaffected.')

영-영 Pointless Sight(2018) Mac Os Free

Ace Harding's Office

This man does not look pleased with you. He may have bad intentions.
You can't; you're too far away.
He blows you away.
He blows you away.; you were too slow on the draw.

Several strings are associated with the hit man, but if you enter the office he shoots you dead before you can try anything. (The 'too far away' message is probably in response to trying to punch him.)

There's also an unused description for Ace's signage when the hit man's silhouette no longer darkens the window:

The window is clearly labeled, for those who read English.

Sternwood Estate

The knocker has no effect. It seems that no one is home.

The butler will unfailingly answer the door knocker..until you sock him, after which you can no longer use the knocker because the game will skip directly from the mansion lawn to the vestibule.

UnusedUsed
Mr Sternwood. I have your wife. If you want her to be sent back in little bite-sized bits, then either call the police, or just sit back and do nothing. But if you want to deprive me the pleasure of breaking in my brand new industrial strength hacksaw, it'll cost you $20,000 worth of Benjamin Franklins. I'll give a day to collect it together and put it in a black, unlocked briefcase. Then you're to leave the house alone, go for a long walk, look for a secluded area, and if I don't show up in five minutes, look for another one. You won't know when, or where, or how, but I'll be keeping tabs on you. By the way, be sure to bring the briefcase with you.It's a ransom note. The lettering is made up of newspaper cutouts. It reads,
'Mr. STERNWOOD,
Your wife is in our possession. You have 24 hours to collect $20,000 in $100 bills. If you contact the police, she's dead. Be standing at the corner of Peoria and Elm at exactly 12 midnight tomorrow. Be sure to have the ransom in an inconspicuous briefcase. There, you'll be contacted with further instructions.'

A longer, jokier version of the ransom note.

Windows

You can't open the window; it is stuck.
As you close the window, you hear it click into a locking hold.

These don't seem to apply to any window in the game.

Mirrors

All four mirrors draw on a shared set of properties, including descriptions for before and after you recover your memory. That means that you never see the unique text for the mirror in Siegel's apartment:

As you look into the mirror you notice an ugly mug staring right back at you.

Or the one in the Sternwoods' guest room:

In the mirror you see the face of a man who wastes his time staring at himself in mirrors.

Elevators

Yet another class of items whose unique descriptions are suppressed: open elevator doorways.

Siegel's officeOutside the elevator you see an office.
Weird roomThere is a weird room outside the elevator, just waiting for some fool to enter.
Stanford Arms lobbyOutside the elevator is the lobby.
Siegel's penthouseOutside the elevator, there is a room, I surmise!

Non-Responses

Talking to someone who doesn't have an answer for you should prompt one of these reactions:

[Person] seems startled. [S/he] probably didn't hear what you said because [s/he] was daydreaming or something.
[Person] grunts in response. [S/he] doesn't seem to be interested in idle chit-chat.
[Person] studiously ignores you. [S/he] is being quite rude.

Instead, people use the same set of failure-to-communicate responses as inanimate objects, even when these make no sense in context. ('The clerk can't hear you', 'You can talk to the clerk all you want, but if he answers ..')

Unused Endings

You're under arrest, Jack! As the cops slam you to the floor and slap on the cuffs you hear one of them say, 'We've been looking for you all night!' They search through your belongings. They eventually come up with enough evidence to pin you to a murder! If only you stayed ahead of the cops; if only you moved a little faster; if only you could start all over again! Hey, I think we can arrange that!

Being arrested before your memory is restored leaves you a hospitalized vegetable, and being arrested afterward triggers a summary of your trial and how the evidence stacked up for or against you. Either way, this generic ending doesn't show up.

Stop thief! You're under arrest! Petty crime doesn't pay, especially when it leads to the big time. After taking you to the station it is discovered that there is enough evidence to pin your hide to a murder! The arresting cops congratulate themselves for their first big catch. You've made them feel very happy. You wish you could be so happy. We do too. We're gonna give you another chance.. to start all over again!

You can elicit various reactions by ripping off the newsboy, the cabbies, and the gun seller, but none of them impact the ending.

Big trouble! The police have nabbed you. You've been arrested. You'd done alright up till now, but you made one fatal slip-up. You failed to make the most crucial evidence into a hard copy, so to speak. Now you can't use it, and it costs, 'cause there's a whole pile of evidence that stands against you and there's nothing you can do about it .. except start again.

This hint points at needing to shade the incriminating notepad with a pencil, but it doesn't appear even if you've taken every necessary step to win except that one.

UnusedUsed
Big trouble! Not for you, though, but for Sternwood and Vickers. On the basis of the evidence that you've amassed, the police have taken them away. You've done an excellent job, Ace, and under the worst conditions you've ever encountered. Congratulations, you're one hell of a private eye, a real man's man, tough as nails, quick on the draw, and smart enough to beat the greatest odds (except on the roulette wheel). For the exceptional job you've done, the city of Chicago has seen fit to give you the award for Citizen of the Week. This award is suitable for printing out and framing.You're in the hands of the police. They're very glad to see you. The evidence you've brought to them proves to be interesting, especially in the courtroom where you eventually wind up. In the course of the highly publicized trial concerning the kidnapping of Mrs. Sternwood and the murder of Joey Siegel, three bits of evidence come to light: The diary you found in Vickers' bungalow, and the blackmail letter and timetable that you found in Sternwood's bedroom.
These three items, put together, paint the picture of a conspiracy by Sternwood and Vickers to eliminate Mrs. Sternwood and Joey Siegel, and to make you take the fall for it. The diary, WITH the blackmail letter, provides strong evidence of a motive for such actions. The timetable indicates how they may have done it. Sternwood and Vickers are grilled for hours on the witness stand. Under the weight of the evidence, and from the skilled pressure tactics of your lawyer, Vickers breaks down and admits to their crime. Congratulations Ace!

An early, and completely different, draft of the victory ending. (Instead of a 'Citizen of the Week' award, the finished game grants a diploma from the Ace Harding School of Investigation.)

Credits

The animated 'magic lamp' about box misspells Terry Schulenburg's name as 'Schulenberg'. The initial release contains an unused basic about box that spells his name correctly:

This resource was deleted in the revisions, but the typo in the actual credits wasn't corrected.

Easter Egg

A very obscure easter egg exists near the beginning of the game.

Time cards mac os. First, go out into the hallway by the women's washroom and take the fly on the doorframe into your inventory.

What, you never noticed the fly? Night fallen mac os. Here it is, highlighted in red:

To click it, you need to position the black tip of the mouse pointer directly over that pixel.

Next, take the fly with you into the women's toilet stall. Open the toilet and place the fly into the toilet window.

Now open the Mac's Control Panel and set the system date to 1/23/45 at 12:34:00 PM. Close the Control Panel.

Finally, click Self, Operate, and the toilet (not the flush handle).

You'll be transported to an altar where the Holy Grail awaits you. (Except in the 1986 edition, where it's mysteriously nowhere in sight.)

198519861992

You can take and open the Grail, but nothing fits inside it. Neither the altar nor the Grail have any associated strings or code, nor is there any way to return from this location as it has no exits.

Unused Pronoun

STR# 132 defines the four pronouns that can be assigned to an entity in the game world. Guess which one never is:

  • he
  • she
  • it
  • zipnick

This is one of a few places the developers poke fun at their boss, ICOM founder Tod Zipnick, along with the Todd Zipman urine sample and 'Zip is a dip' washroom graffiti.

Developer Message

The creators aimed this line at anyone who managed to decrypt the game's text:

If you can read this, you've just wasted a hell of a lot of time.

They didn't foresee that one player's feat of reverse engineering would permit their games a commercial revival 30 years later, or they might have greeted him with an ASCII high five.

Unused Code

Speaking of Sean Kasun's efforts, the last two opcodes documented in his reverse-engineered MacVenture spec are apparently never invoked.

Get Fibonacci $e6Push the result of opcode $e7 onto the stack.
Calculate Fibonacci $e7Pops N from the stack. Calculate the Nth fibonacci number. Save it for opcode $e6.

He remarks, 'I swear those last 2 are a joke. I've never seen them actually used.'

Debugging

Object Inspector

Text exists for a feature that reports the properties of an object in the game world using natural language.

$5c4 (
$5c5) is in (
$5c6). has graphics that are
$5c7x
$5c8; has a size of
$5c9and a weight of
$5ca. The description is:
$5cb. There is no description.

Error Handling

On encountering an error, the game will attempt to report what it was doing at the time.

These are the possibilities:

  • doing something important
  • unpacking data map
  • opening
  • getting boot volume
  • looking for data disk
  • quitting
  • starting a new game
  • opening another game
  • allocating memory
  • checking handles
  • reading data file
  • saving
  • unpacking graphics
  • making text
  • looking for a font
  • cleaning up
  • printing

Another five were removed in the 1992 revision.

  • filtering: stack overflow in
  • filtering: stack underflow in
  • filtering: nth (primitive) reached too deep in
  • filtering: swap (primitive) reached too deep in
  • filtering: the text kludge lives in

If the error is fatal, you have a chance to save your game on the way out: Cube runner (itch) (gorilla gang) mac os.

Still another dialog warns of a RAM shortage..

..and the 1986 release introduced a variant for insufficient RAM at launch.

Build Date

The following is visible in a hex editor at the beginning of the 1986 application. (Rez was a resource compiler included in the Macintosh Programmer's Workshop from Apple.)

The actual creation and modification dates in that revision span June and July.

영-영 Pointless Sight(2018) Mac Os Version

The MacVenture series
Mac OS ClassicDeja Vu • Uninvited • Shadowgate
NESDeja Vu • Shadowgate • Uninvited
Game Boy ColorShadowgate Classic
Windows8-bit Adventure Anthology: Volume 1
Retrieved from 'https://tcrf.net/index.php?title=Deja_Vu_(Mac_OS_Classic)&oldid=562638'

Despite what the average internet person will tell you, MacBooks are good at what they do. That's something important to remember in a time where fanboying is such a prevalent issue in the tech consumer base. People seem eager to take sides; binary criticism removing the reality that machines can have both good and bad qualities. MacBooks are good at what they do, and they also have their disadvantages.

One of the things MacBooks aren't good at (mostly due to their architecture) is playing games. If you're looking for high-performance gameplay, Windows machines are objectively better for gaming. Despite this, there are plenty of games and workarounds that'll still enable you to have fun with friends or in your dorm room after a long stressful day even on a MacBook.

Note: I'll only be listing the methods and games I've personally found to work well. There are likely tons of games and methods that work great, but I haven't tried yet. While I'm aware you can always install Windows via Boot Camp, I'll only be touching on methods and games that don't require altering the OS or running a virtual machine. Below is a screenshot of my machine's specs for reference.

Actually Getting Games

Do you like games? Do you like sales? Do you often fantasize about purchasing AAA games for prices ranging from Big Mac to Five Guys? Steam is the way to go. You can get Steam here, and I highly recommend you do. Steam is great because of its frequent sales, interface, and ability to carry over your purchases between machines easily. A good amount of Steam titles are supported on Mac OS, so if you've been previously using a Windows machine and have a huge library, you won't have to repurchase all of your games if you switch to a new OS. You can also purchase some games off of the App Store, though the selection there is far smaller in comparison.

영-영 Pointless Sight(2018) Mac Os -

Configuration

If you're planning on playing an FPS on your MacBook, you're likely going to want a mouse. A mouse is far more accurate and comfortable than a trackpad when it comes to interacting with most game interfaces. However, after plugging in your mouse you might find that it feels…weird. It accelerates and slows itself down sporadically and probably feels like it's fighting you. No need to worry! This is a simple fix.

First, launch Terminal and enter the following command:

defaults write .GlobalPreferences com.apple.mouse.scaling -1

This will disable Mac OS's built in scaling and allow you and your mouse to have healthy bonding time without it suddenly deciding to perform an interpretive dance in the style of the plastic bag from American Beauty.

Another bonus piece of advice would be to go to System Preferences > Keyboard > and check the option to use the function keys without having to press the fn key. If you're playing games that require usage of the function keys, you'll find it easier to only have to hit one key vs having to take your hand off the mouse to hit two.

Finally, I recommend you keep your system plugged in and on a desk. Just like with most laptops, demanding processes like games can drain the battery faster thanUsain Bolt can run across campus and make your laptop hotter than that fire mixtape you made in highschool.

Solo game recommendations

So, you've set up your mouse and keyboard, installed steam, and you've got some free time to play some games. What now? Well, not every game that is listed as 'compatible' with Mac OS actually works well with Mac OS. Some games lag and crash, while others might run at a high frame-rate with no problems. Here are a few games I've found work well with my system. (Reminder: Performance may vary)

'h a c k m u d' is a game that is set in a cyberpunk future where you're a master hacker. This isn't Watch_Dogs though. You're not 'hacking' by pressing a single button; rather, every single bit of code is typed by you. If you don't know how to code, the game does an alright job at teaching you the basics of its own language (which is like a simplified mix of HTML and Java). The first hour of the game is spent locked in a server where you'll have to solve some interesting logic puzzles. Once you escape the server, the game suddenly becomes a fully functional hacking MMO entirely populated by actual players. The game runs well on Mac OS, as it's almost entirely text-based.

Do you like classic CRPGs? If the answer is yes, you'll probably love Pillars. It's a CRPG that fixes a lot of the problems the genre faced during its golden age, while not losing any of its complexity and depth. The game runs well, though do expect a loud and hot system after just a few minutes.

Do you often dream of being a bad-ass ninja in the matrix? SUPERHOT is a game where the central gimmick is that time only moves when you move. More accurately, time moves at a fraction of a second when you aren't moving your character. This allows for moments where you can dodge bullets like Neo and cut them in half mid-flight with a katana. The game runs great, though your system will quickly get super hot (pun intended).

Enter the Gungeon is a cute little rogue-like bullet hell where your goal is to reach the end of a giant procedurally generated labyrinth while surviving an endless onslaught of adorable little sentient bullets that want to murder you. The game is addictive and runs well, though one common issue I found was that the game will crash on startup unless you disable the steam overlay. It's a shame though that you can't enjoy the co-op feature…

…or can you?

MacBook Party

Who wants to play alone all the time? This is college, and like a Neil Breen movie, it's best enjoyed with friends by your side. Here's a tutorial on how to set up your MacBook for some local gaming fun-time.

First things first, you're going to want some friends. If you don't have any friends installed into your life already, I find running 'heystrangerwannaplaysomegameswithme.exe' usually helps.

Next, you're going to want to get one of these. This is an adapter for Xbox 360 controllers, which you should also get a few of here. Plug in the USB adapter into your MacBook. Now, Mac OS and the adapter will stubbornly refuse to work with each other (symbolic of the fanboying thing I mentioned at the beginning of this post), so you're going to have to teach them the value of teamwork by installing this driver software.

Once you're all set, you should be able to wirelessly connect the controllers to the adapter and play some video games. One optional adjustment to this process would be to connect your MacBook via HDMI to a larger display so everyone can see the screen without having to huddle around your laptop.

Enter the Gungeon has a great two-player co-op mode. I'd also recommend Nidhogg and Skullgirls for some casual competitive matches between friends.

And there you have it! Despite what some very vocal individuals on the internet might tell you, it is possible to enjoy some light gaming on a Macbook. This is the part where I'd normally make some grand statement about how the haters were wrong when they said it couldn't be done; but alas, that would merely be fueling a war I believe to be pointless in the grand scheme of things. Are we not all gamers? Are we not all stressed with mountains of work and assignments? Are we not all procrastinating when we should be working on said assignments? While our systems may be different, our goals are very much the same. And with that, I hope you find my advice helpful on your quest for good video games.

Best,

Parker





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