On Mac, Linux & Chrome OS Vampire®: The Masquerade-Bloodlines™ delivers a new type of RPG experience-one that blends all the core elements of a traditional RPG with the graphical richness, immediacy and brutal combat of a first-person action game. This application is a solution for browsing all Hunts on Product Hunt website. The program can sort Hunts based on Up Votes and Comments. It gives you the ability to view today, yesterday and last week, last month Hunts. The utility is featured in PH Collection of Mac Menu bar apps. Elyon is a dhampir and a vampire hunter and you, blood seeker, will help him to hunt Dracula, the lord of darkness. Operating system (PC version): Windows XP, Vista, 7, 8, 10. (Mac version): Mac OS X 10.5 or higher Video card: DirectX9/OpenGL-compatible RAM: 2GB.
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Developer: Troika Games
Release date: 2004
Interface language: Russian, English
Tablet: Not required
Platform: Intel only
To bookmarksVampire: The Masquerade – Bloodlines is a 2004 action role-playing video game developed by Troika Games and published by Activision for Microsoft Windows. Set in White Wolf Publishing's World of Darkness, the game is based on White Wolf's role-playing game Vampire: The Masquerade and follows a human who is killed and revived as a fledgling vampire. The game depicts the fledgling's journey through the early 21st-century Los Angeles to uncover the truth behind a recently discovered relic that heralds the end of all vampires.
Bloodlines is presented from first- and third-person perspectives. The player assigns their character to one of several vampire clans—each with unique powers, customizes their combat and dialog abilities and progresses through Bloodlines using violent and nonviolent methods. The selection of clan affects how the player is perceived in the game world, and which powers and abilities they possess; this opens up different avenues of exploration and methods of interacting with or manipulating other characters. The player is able to complete side missions away from the primary storyline by moving freely between the available hubs: Santa Monica, Hollywood, downtown Los Angeles, and Chinatown.
Troika's 32-member team began development of Bloodlines in November 2001, as an indirect sequel to the previous year's Vampire: The Masquerade – Redemption. Troika used Valve's Source game engine, then in development, which was being used for Valve's own Half-Life 2. The game's production was turbulent, as the design's scope exceeded the available resources, and the team were left without a producer for nearly a year until Activision appointed David Mullich to the role, where he found designs and levels unfinished or abandoned. After three years in development with no end in sight and running over budget, Activision set a strict deadline for completion, and Bloodlines was released incomplete in November 2004.
Interface language: Russian, English
Tablet: Not required
Platform: Intel only
To bookmarksVampire: The Masquerade – Bloodlines is a 2004 action role-playing video game developed by Troika Games and published by Activision for Microsoft Windows. Set in White Wolf Publishing's World of Darkness, the game is based on White Wolf's role-playing game Vampire: The Masquerade and follows a human who is killed and revived as a fledgling vampire. The game depicts the fledgling's journey through the early 21st-century Los Angeles to uncover the truth behind a recently discovered relic that heralds the end of all vampires.
Bloodlines is presented from first- and third-person perspectives. The player assigns their character to one of several vampire clans—each with unique powers, customizes their combat and dialog abilities and progresses through Bloodlines using violent and nonviolent methods. The selection of clan affects how the player is perceived in the game world, and which powers and abilities they possess; this opens up different avenues of exploration and methods of interacting with or manipulating other characters. The player is able to complete side missions away from the primary storyline by moving freely between the available hubs: Santa Monica, Hollywood, downtown Los Angeles, and Chinatown.
Troika's 32-member team began development of Bloodlines in November 2001, as an indirect sequel to the previous year's Vampire: The Masquerade – Redemption. Troika used Valve's Source game engine, then in development, which was being used for Valve's own Half-Life 2. The game's production was turbulent, as the design's scope exceeded the available resources, and the team were left without a producer for nearly a year until Activision appointed David Mullich to the role, where he found designs and levels unfinished or abandoned. After three years in development with no end in sight and running over budget, Activision set a strict deadline for completion, and Bloodlines was released incomplete in November 2004.
Screenshots from the game Vampire: The Masquerade - Bloodlines
System requirements Vampire: The Masquerade - Bloodlines for Mac Os:
- Mac OS version: OS X 10.4.11
- Min. Processor: Intel Core Duo
- Min RAM: 1024 MB
- Video RAM: 64 MB
- Harddisk space: 3 GB